![]() ![]() You shouldn’t feel bad about sitting down to GM and not having a full grasp on every rule in the book. It’s pretty dense and there’s a lot of information to grasp when you’re getting started. Despite its place as a common RPG starting point, D&D is not actually a particularly good game for beginners. Case in point, many of you will be reading this because you’re looking for advice on how to play D&D. This can be especially tricky if you’re still wrapping your head around roleplaying in general as a new player. You might get lucky with a rules-light system but some of the most popular games out there require you to understand a lot of complex systems, dice-rolling mechanics and probabilities, and all sorts of other nonsense. Let’s not bury the lede here: learning rules can be confusing and a pain in the arse. Whether you’re playing your first-ever RPG and pretty much everything is new to you, or you’re an experienced GM trying out a new system, at some point you are going to have to learn the rules of a game. You don’t have to know every rule Rulebooks can be a useful reference, but you don't have to memorise every word. Whether you’re planning to run a roleplaying game for the first time, or you’ve been playing for years and are just looking to level up your skills, we’re gathered together 10 bits of essential DM advice to keep in mind next time your group gets together.ġ. Safety and having a good time is more important than anything else.You don’t need to be a voice actor to portray compelling characters. ![]() ![]() Give the players what they want as much as you can.You don’t always have to tell a complex story.Your players can create the world with you. ![]()
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